Content-type: text/html Manpage of DUNE

DUNE

Section: User Commands (1)
Updated:
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NAME

dune - graphical vrml97 editor and animation tool  

SYNOPSIS


dune [ stereoviewoptions ] [ inputdeviceoptions ] [ file.wrl ] [ file.xml ] ...  

DESCRIPTION

dune is a graphical editor for the Virtual Reality Modeling Language (VRML97), ISO/IEC 14772-1:1997. Additionally it has support for the NurbsSurface Node described in VRML97 Amendment 1 Final Draft. It also can load vrml97 level X3D .xml files, if configured to use the NIST vrml97/x3d translators.

Dune has some basic support for stereographic view usually with shutterglases in OpenGL "quadbuffer" mode.

 

STEREOVIEWOPTIONS

-nostereo
force non stereoview mode
-eyedist eyedistinmeter
Distance between the two eyes of the viewer. Default eyedistinmeter is 0.06, it can be negative to swap eyes (no need to reconfigure your hardware if eye swapping problems occure).
-screendist screendistinmeter
Distance between the eyes of the viewer and the mid of the monitor screen. Default screendistinmeter is 0.8.
 

INPUTDEVICEOPTIONS

-joystick joystickdevice
[ axisoptions ] Device of Linux joystick (usually something like /dev/js0 or /dev/input/js0)
-spaceball spaceballdevice
[ axisoptions ] Device of spaceball (usually something like /dev/ttyd2 or /dev/ttyS0)
-xinput xinputname
[ axisoptions ] Name of Xinputdevice (usually something like magellan or dialbox-1)
 

AXISOPTIONS


 -x|-y|-z|-xrot|-yrot|-zrot=[-]integer_axisnumber[,[factor][,[accel][,wheel]]]

 -all=[factor][,[accel][,wheel]]

 -allxyz=[factor][,[accel][,wheel]]

 -allrot=[factor][,[accel][,wheel]]
 

AXISLEGEND


  - is sign of value from axis is swapped

  integer_axisnumber is a integer with the number of the axis, 
that should be used for the x y z xrot yrot zrot directions. This number may not be greater than the number of axes of the inputdevice

  factor is a float with a multiplicator for the axes

  accel is a float with a expotential accelerator for the axes

  wheel is the string "wheel"

wheel means this axis of the inputdevice will not deliver zero if released

 

MOUSE/KEYS

In the 3D view, dune support the following mouse / keyboard commands:

Mouse Button 1 click/drag:
This is used for normal operations: select things, drag things around
Mouse Button 2 click:
Temporary switch stereo mode off (useful to target small things)
CTRL-Mouse Button 1 drag:
Virtual trackball Navigation
SHIFT-Mouse Button 1 drag:
Forward/backward Navigation
ALT-Mouse Button 1 drag: (SGI style)
Virtual trackball Navigation
ALT-Mouse Button 2 drag: (SGI style)
up/down/left/right Navigation
ALT-Mouse Button 1+2 drag: (SGI style)
forward/backward Navigation
Navigation icon pressed-Mouse Button 1 drag:
Virtual trackball Navigation
Navigation icon pressed-Mouse Button 2 drag: (not SGI style)
forward/backward Navigation
Navigation icon-Mouse Button 1+2 drag: (not SGI style)
up/down/left/right Navigation
s:
Temporary switch stereo mode off (useful to target small things) In the route view, dune support the following mouse / keyboard commands: Mouse Button 1 click to fieldname of a node and drag to another matching fieldname to create a ROUTE connection Mouse Button 1 click to nothing and drag to cut a ROUTE connection Information about other keyboard usage can be found in the toolbar. Tips how to use dune can be found in the docs directory and under http://www.csv.ica.uni-stuttgart.de/vrml/dune/docs/
 

EXAMPLES

dune -nostereo start dune this way, if you don't have shutterglases or other shutterbased technology.

dune -xinput magellan -allxyz=10,100 -xinput dialbox-1 -x=0 -y=2 -z=4 -xrot=1 -yrot=3 -zrot=5 -all=1000,,wheel starts dune with a magellan xinputdevice with factor 10 and accelation 100 on the xyz axes and a dialbox device with

x axis = 0. axis
y axis = 2. axis
z axis = 4. axis
rotation around x axis = 1. axis
rotation around y axis = 3. axis
rotation around y axis = 5. axis
all axes use factor 1000 and all to not deliver zero if released
 

FILES


$HOME/.dunerc
stores details of dunes screen layout and some other information 

$HOME/.dune_crash_*_*.wrl
stores the vrml file in case of a crash
 

ENVIRONMENT

Dune can be compiled to include all informations necessary to call the nist.gov x3dtranslators statically in the binary. Otherwise the following environment variables are used:

JAVA_PATH (e.g. /something_like/usr/java/bin/java)

SAXON_FILE (e.g. saxon.jar)
SAXON_PATH (e.g. /something_like/usr/local/src/x3d2vrml/saxon)
X3DV2_FILE (e.g. x3dv2.jar)
X3DV2_PATH (e.g. /something_like/usr/local/src/x3dv2)
V2X3D_FILE (e.g. Vrml97ToX3dNist.jar)
X3DV2_PATH (e.g. /something_like/usr/local/src/v2x3d)

 

COPYRIGHT


    Dune, graphical vrml97 editor and animation tool
    Copyright (C) 2000-2002  Stephen F. White and others


    This program is free software; you can redistribute it 
    and/or modify it under the terms of the 
    GNU General Public License 
    as published by the Free Software Foundation; either 
    version 2 of the License, or (at your option) any later 
    version.  

BUGS

Dune need valid vrml97 code to work.
Currently the NIST.gov X3D translators fail to produce valid VRML97 code for some rare used nodes like VisibilitySensor or Collision. To avoid dataloss, the temporary .wrl files are kept in /tmp
dune is software in development, expect bugs. Unsuccessful crashes should be rare, successfully crashes allow to get back the data. (see "EXIT STATUS"). Currently not all VRML97 nodes are displayed (e.g. background, extrusion) or displayed correctly (e.g. text, viewpoint).
Please send bugmessages to http://sourceforge.net/tracker/?group_id=3356&atid=103356  

DIAGNOSTICS

Exit status is 0 for successfull operation, 1 if inputfile can not be successfully read or other initialisation error, 2 in case of a X11 server crash.  

EXIT STATUS

In case of a crash (e.g. X11 server crash or signal (coredump) in case of a internal error), dune tries to write it's contence to the file $HOME/.dune_crash_*_*.wrl  

SEE ALSO

v2x3d(1), x3dv2(1), vrwave(1), FreeWRL(1), lookat(1), cc3d(1), xj3d(1), cosmoplayer(1), cosmoworlds(1), wings3d(1)
VRML97 International Standard

http://web3d.org/technicalinfo/specifications/vrml97/index.htm
VRML97 Amendment 1:Final Proposed Draft Amendment

http://web3d.org/technicalinfo/specifications/vrml97am1/fpdam2/
X3D Draft

http://www.web3d.org/TaskGroups/x3d/specification-2001october/main.html
NIST vrml97/x3d translators

http://ovrt.nist.gov/v2_x3d.html
 

AUTHORS

Stephen F. White and others
See README file for details


 

Index

NAME
SYNOPSIS
DESCRIPTION
STEREOVIEWOPTIONS
INPUTDEVICEOPTIONS
AXISOPTIONS
AXISLEGEND
MOUSE/KEYS
EXAMPLES
FILES
ENVIRONMENT
COPYRIGHT
BUGS
DIAGNOSTICS
EXIT STATUS
SEE ALSO
AUTHORS

This document was created by man2html, using the manual pages.
Time: 02:17:54 GMT, July 14, 2002