Gnofract 4D: For when 2D fractals just aren't weird enough | ||
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On the left of the toolbar you can see a small preview window, which updates as you change the angle or position buttons, to give you an idea of what the fractal will look like when you release the button.
The first eight toolbar buttons correspond to the ten parameters which define the view. The circular angle buttons, labelled xy to zw, can changed by dragging the dot around. When you let go, the fractal will update. You can see the angle's current value in degrees in the status bar. By the way, the zw angle does work, you just can't see its effects until you rotate in some other dimensions first.
The square position buttons, xy and zw, can be used to alter the view. The xy button allows you to pan around the current view (it doesn't move along the actual x or y axes, but along axes relative to the current view). The zw button allows you to move along the other two axes, resulting in a mutated version of the current image. Click inside one then drag the mouse, watching the preview window update, then release the mouse when you like the results.
The weird black and white button (OK, so I can't draw) allows you to increase the current interation count, for those occasions when the auto-deepening doesn't get it right.
The Undo and Redo buttons should be fairly obvious. You can undo as many times as you like. Note that undo also affects parameters such as color, not just position on screen.
The Explorer mode helps you find neat-looking fractals easily. It divides the screen into a large central section and smaller "subfractals" which surround it. The central section is the main image - you can click on this to zoom in, or update it as normal. The other images around the edges are "mutant" versions of the main image - they're formed by starting with the base parameters and randomly changing them a bit. Whenever you change the main images, you get a whole new set of mutants. If you like a mutant more than the main picture, click on it to move it to the middle - it then becomes the main picture and you get eight new mutants based on the new main image. To return to normal mode, click the Explorer button again.
The "weirdness slider" determines how different the mutants are from the standard image. If it's set to 1.0, they're almost unrecognizable - if it's 0.0, they're exactly the same. You can also generate more mutants with the refresh button.
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