#include <osg/Node>
#include <osg/Geometry>
#include <osg/Geode>
#include <osg/Notify>
#include <osg/MatrixTransform>
#include <osg/Texture2D>
#include <osg/BlendFunc>
#include <osg/Stencil>
#include <osg/ColorMask>
#include <osg/Depth>
#include <osg/ClipNode>
#include <osgUtil/TransformCallback>
#include <osgDB/ReadFile>
#include <osgUtil/Optimizer>
#include <osgProducer/Viewer>
Include dependency graph for osgreflect.cpp:
Functions | |
osg::StateSet * | createMirrorTexturedState (const std::string &filename) |
osg::Drawable * | createMirrorSurface (float xMin, float xMax, float yMin, float yMax, float z) |
osg::Node * | createMirroredScene (osg::Node *model) |
int | main (int argc, char **argv) |
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