#include <osg/Texture2D>
#include <osg/TexGen>
#include <osg/Material>
#include <osg/LightSource>
#include <osg/Geode>
#include <osg/ShapeDrawable>
#include <osgUtil/CullVisitor>
#include <osgUtil/RenderToTextureStage>
#include "CreateShadowedScene.h"
Include dependency graph for CreateShadowedScene.cpp:
Functions | |
osg::Group * | createShadowedScene (osg::Node *shadower, osg::Node *shadowed, const osg::Vec3 &lightPosition, float radius, unsigned int textureUnit) |
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