#include "node.h"
#include "file.h"
#include "readwrite.h"
#include "chunk.h"
#include "matrix.h"
#include <stdlib.h>
#include <string.h>
#include <math.h>
#include "config.h"
Include dependency graph for node.cpp:
Defines | |
#define | LIB3DS_EXPORT |
Functions | |
Lib3dsNode * | lib3ds_node_new_ambient () |
Lib3dsNode * | lib3ds_node_new_object () |
Lib3dsNode * | lib3ds_node_new_camera () |
Lib3dsNode * | lib3ds_node_new_target () |
Lib3dsNode * | lib3ds_node_new_light () |
Lib3dsNode * | lib3ds_node_new_spot () |
void | lib3ds_node_free (Lib3dsNode *node) |
void | lib3ds_node_eval (Lib3dsNode *node, Lib3dsFloat t) |
Lib3dsNode * | lib3ds_node_by_name (Lib3dsNode *node, const char *name, Lib3dsNodeTypes type) |
Lib3dsNode * | lib3ds_node_by_id (Lib3dsNode *node, Lib3dsWord node_id) |
void | lib3ds_node_dump (Lib3dsNode *node, Lib3dsIntd level) |
Lib3dsBool | lib3ds_node_read (Lib3dsNode *node, Lib3dsFile *, FILE *f) |
Lib3dsBool | lib3ds_node_write (Lib3dsNode *node, Lib3dsFile *file, FILE *f) |
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