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Classes |
class | CubeMapGenerator |
| This is the base class for cube map generators. More...
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class | CullVisitor |
| Basic NodeVisitor implementation for rendering a scene. More...
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class | DelaunayTriangulator |
| Utility class that triangulates an irregular network of sample points. More...
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class | DisplayRequirementsVisitor |
| A visitor for traversing a scene graph establishing which OpenGL visuals are required to support rendering of that scene graph. More...
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class | GLObjectsVisitor |
| Visitor for traversing scene graph and setting each osg::Drawable's _useDisplayList flag, with option to immediately compile osg::Drawable OpenGL Display lists and osg::StateAttribute's. More...
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class | HalfWayMapGenerator |
| This cube map generator produces an Half-way vector map, useful for hardware-based specular lighting effects. More...
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class | HighlightMapGenerator |
| This cube map generator produces a specular highlight map. More...
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class | InsertImpostorsVisitor |
| Insert impostor nodes into scene graph. More...
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class | Hit |
class | IntersectVisitor |
| Basic visitor for ray based collisions of a scene. More...
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class | Optimizer |
| Traverses scene graph to improve efficiency. More...
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class | ReflectionMapGenerator |
| This is the most simple cube map generator. More...
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class | RenderBin |
| RenderBin base class. More...
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class | RegisterRenderBinProxy |
| Proxy class for automatic registration of renderbins with the RenderBin prototypelist. More...
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struct | LeafDepthSortFunctor |
class | RenderGraph |
| RenderGraph - contained in a renderBin, defines the scene to be drawn. More...
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class | RenderLeaf |
| Container class for all data required for rendering of drawables. More...
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class | RenderStage |
| RenderStage base class. More...
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class | RenderStageLighting |
| RenderStageLighting base class. More...
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class | RenderToTextureStage |
| RenderStage which copies the final image to an attached texture or image. More...
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class | SceneView |
| SceneView is literally a view of a scene, encapsulating the 'camera' (not to be confused with Producer::Camera) (modelview+projection matrices), global state, lights and the scene itself. More...
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class | Simplifier |
| A simplifier for reducing the number of traingles in osg::Geometry. More...
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class | SmoothingVisitor |
| A smoothing visitor for calculating smoothed normals for osg::GeoSet's which contains surface primitives. More...
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class | Statistics |
| Statistics base class. More...
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class | TangentSpaceGenerator |
| The TangentSpaceGenerator class generates three arrays containing tangent-space basis vectors. More...
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class | Tesselator |
| Originally a simple class for tessellating a single polygon boundary. More...
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class | TransformAttributeFunctor |
| Functor for transforming a drawable's vertex and normal attributes by specified matrix. More...
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class | TransformCallback |
class | TriStripVisitor |
| A tri stripping visitor for converting Geometry surface primitives into tri strips. More...
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class | UpdateVisitor |
| Basic UpdateVisitor implementation for animating a scene. More...
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Typedefs |
typedef GLuint | Vertex_index |
typedef std::set< Edge, Edge::Less > | Edge_set |
typedef std::list< Triangle > | Triangle_list |
Functions |
osg::Vec3 | compute_circumcircle (const osg::Vec3 &a, const osg::Vec3 &b, const osg::Vec3 &c) |
bool | point_in_circle (const osg::Vec3 &point, const osg::Vec3 &circle) |
bool | Sample_point_compare (const osg::Vec3 &p1, const osg::Vec3 &p2) |