Files


Functions

Lib3dsFile * lib3ds_file_load (const char *filename)
Lib3dsBool lib3ds_file_save (Lib3dsFile *file, const char *filename)
Lib3dsFile * lib3ds_file_new ()
void lib3ds_file_free (Lib3dsFile *file)
void lib3ds_file_eval (Lib3dsFile *file, Lib3dsFloat t)
Lib3dsBool lib3ds_file_read (Lib3dsFile *file, FILE *f)
Lib3dsBool lib3ds_file_write (Lib3dsFile *file, FILE *f)
void lib3ds_file_insert_material (Lib3dsFile *file, Lib3dsMaterial *material)
void lib3ds_file_remove_material (Lib3dsFile *file, Lib3dsMaterial *material)
Lib3dsMaterial * lib3ds_file_material_by_name (Lib3dsFile *file, const char *name)
void lib3ds_file_dump_materials (Lib3dsFile *file)
void lib3ds_file_insert_mesh (Lib3dsFile *file, Lib3dsMesh *mesh)
void lib3ds_file_remove_mesh (Lib3dsFile *file, Lib3dsMesh *mesh)
Lib3dsMesh * lib3ds_file_mesh_by_name (Lib3dsFile *file, const char *name)
void lib3ds_file_dump_meshes (Lib3dsFile *file)
void lib3ds_file_dump_instances (Lib3dsFile *file)
void lib3ds_file_insert_camera (Lib3dsFile *file, Lib3dsCamera *camera)
void lib3ds_file_remove_camera (Lib3dsFile *file, Lib3dsCamera *camera)
Lib3dsCamera * lib3ds_file_camera_by_name (Lib3dsFile *file, const char *name)
void lib3ds_file_dump_cameras (Lib3dsFile *file)
void lib3ds_file_insert_light (Lib3dsFile *file, Lib3dsLight *light)
void lib3ds_file_remove_light (Lib3dsFile *file, Lib3dsLight *light)
Lib3dsLight * lib3ds_file_light_by_name (Lib3dsFile *file, const char *name)
void lib3ds_file_dump_lights (Lib3dsFile *file)
void lib3ds_file_bounding_box (Lib3dsFile *file, Lib3dsVector min, Lib3dsVector max)
Lib3dsNode * lib3ds_file_node_by_name (Lib3dsFile *file, const char *name, Lib3dsNodeTypes type)
Lib3dsNode * lib3ds_file_node_by_id (Lib3dsFile *file, Lib3dsWord node_id)
void lib3ds_file_insert_node (Lib3dsFile *file, Lib3dsNode *node)
Lib3dsBool lib3ds_file_remove_node (Lib3dsFile *file, Lib3dsNode *node)
void lib3ds_file_dump_nodes (Lib3dsFile *file)

Detailed Description

Author:
J.E. Hoffmann <je-h@gmx.net>

Function Documentation

void lib3ds_file_bounding_box Lib3dsFile *  file,
Lib3dsVector  min,
Lib3dsVector  max
 

Lib3dsCamera* lib3ds_file_camera_by_name Lib3dsFile *  file,
const char *  name
 

void lib3ds_file_dump_cameras Lib3dsFile *  file  ) 
 

void lib3ds_file_dump_instances Lib3dsFile *  file  ) 
 

void lib3ds_file_dump_lights Lib3dsFile *  file  ) 
 

void lib3ds_file_dump_materials Lib3dsFile *  file  ) 
 

void lib3ds_file_dump_meshes Lib3dsFile *  file  ) 
 

void lib3ds_file_dump_nodes Lib3dsFile *  file  ) 
 

void lib3ds_file_eval Lib3dsFile *  file,
Lib3dsFloat  t
 

void lib3ds_file_free Lib3dsFile *  file  ) 
 

void lib3ds_file_insert_camera Lib3dsFile *  file,
Lib3dsCamera *  camera
 

void lib3ds_file_insert_light Lib3dsFile *  file,
Lib3dsLight *  light
 

void lib3ds_file_insert_material Lib3dsFile *  file,
Lib3dsMaterial *  material
 

void lib3ds_file_insert_mesh Lib3dsFile *  file,
Lib3dsMesh *  mesh
 

void lib3ds_file_insert_node Lib3dsFile *  file,
Lib3dsNode *  node
 

Lib3dsLight* lib3ds_file_light_by_name Lib3dsFile *  file,
const char *  name
 

Lib3dsFile* lib3ds_file_load const char *  filename  ) 
 

Loads a .3DS file from disk into memory.

Parameters:
filename The filename of the .3DS file
Returns:
A pointer to the Lib3dsFile structure containing the data of the .3DS file. If the .3DS file can not be loaded NULL is returned.
Note:
To free the returned pointer use lib3ds_free.
See also:
lib3ds_file_save

lib3ds_file_new

lib3ds_file_free

Lib3dsMaterial* lib3ds_file_material_by_name Lib3dsFile *  file,
const char *  name
 

Lib3dsMesh* lib3ds_file_mesh_by_name Lib3dsFile *  file,
const char *  name
 

Lib3dsFile* lib3ds_file_new  ) 
 

Lib3dsNode* lib3ds_file_node_by_id Lib3dsFile *  file,
Lib3dsWord  node_id
 

Lib3dsNode* lib3ds_file_node_by_name Lib3dsFile *  file,
const char *  name,
Lib3dsNodeTypes  type
 

Lib3dsBool lib3ds_file_read Lib3dsFile *  file,
FILE *  f
 

void lib3ds_file_remove_camera Lib3dsFile *  file,
Lib3dsCamera *  camera
 

void lib3ds_file_remove_light Lib3dsFile *  file,
Lib3dsLight *  light
 

void lib3ds_file_remove_material Lib3dsFile *  file,
Lib3dsMaterial *  material
 

void lib3ds_file_remove_mesh Lib3dsFile *  file,
Lib3dsMesh *  mesh
 

Lib3dsBool lib3ds_file_remove_node Lib3dsFile *  file,
Lib3dsNode *  node
 

Lib3dsBool lib3ds_file_save Lib3dsFile *  file,
const char *  filename
 

Saves a .3DS file from memory to disk.

Parameters:
file A pointer to a Lib3dsFile structure containing the the data that should be stored.
filename The filename of the .3DS file to store the data in.
Returns:
TRUE on success, FALSE otherwise.
See also:
lib3ds_file_load

Lib3dsBool lib3ds_file_write Lib3dsFile *  file,
FILE *  f
 


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