#include <osgFX/AnisotropicLighting>
#include <osgFX/Registry>
#include <osg/VertexProgram>
#include <osg/Texture2D>
#include <osg/TexEnv>
#include <osgDB/ReadFile>
#include <sstream>
Include dependency graph for AnisotropicLighting.cpp:
Variables | |
osg::ref_ptr< osg::VertexProgram > | vp_ |
int | param_ |
int | first_context_ |
int | lightnum_ |
osg::ref_ptr< osg::Texture2D > | texture_ |
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