#include <osgFX/BumpMapping>
#include <osgFX/Registry>
#include <osg/VertexProgram>
#include <osg/FragmentProgram>
#include <osg/Texture2D>
#include <osg/Depth>
#include <osg/TexEnv>
#include <osg/TexEnvCombine>
#include <osg/BlendFunc>
#include <osg/Geometry>
#include <osg/Notify>
#include <osgUtil/TangentSpaceGenerator>
#include <osgDB/ReadFile>
#include <sstream>
Include dependency graph for BumpMapping.cpp:
Variables | |
BumpMapping * | bm_ |
int | du_ |
int | nu_ |
osg::ref_ptr< osg::VertexProgram > | vp_ |
int | param_ |
unsigned int | first_context_ |
int | lightnum_ |
int | diffuseunit_ |
int | normalunit_ |
osg::ref_ptr< osg::Texture2D > | diffuse_tex_ |
osg::ref_ptr< osg::Texture2D > | normal_tex_ |
int | lightnum_ |
int | diffuseunit_ |
int | normalunit_ |
osg::ref_ptr< osg::Texture2D > | diffuse_tex_ |
osg::ref_ptr< osg::Texture2D > | normal_tex_ |
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