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Dispatch the cull and draw for each of the Camera's for this frame.
Reimplemented in osgProducer::Viewer. |
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Get the const realize callback.
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Get the realize callback.
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Get the model view martrix of the camera group, taking its value for camera 0.
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Realize the render surfaces (OpenGL graphics) and various threads, and call any realize callbacks.
Reimplemented in osgProducer::Viewer. |
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Set the threading model and then call realize().
Reimplemented in osgProducer::Viewer. |
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Set the realize callback to use when once the render surfaces are realized.
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Set the options to set up SceneView with, see osgUtil::SceneView::Options for available options.
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Set the model view matrix of the camera group, by individually set all the camera groups's camera.
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update internal structures w.r.t updated scene data.
Reimplemented in osgProducer::Viewer. |
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