#include <osg/Vec3>
#include <osg/Vec4>
#include <osg/Quat>
#include <osg/Matrix>
#include <osg/ShapeDrawable>
#include <osg/Geometry>
#include <osg/Geode>
#include <osg/Transform>
#include <osg/Material>
#include <osg/NodeCallback>
#include <osg/Depth>
#include <osg/CullFace>
#include <osg/TexMat>
#include <osg/TexGen>
#include <osg/TexEnvCombine>
#include <osg/TextureCubeMap>
#include <osg/VertexProgram>
#include <osgDB/Registry>
#include <osgDB/ReadFile>
#include <osgUtil/SmoothingVisitor>
#include <osgUtil/Optimizer>
#include <osgProducer/Viewer>
Include dependency graph for osgvertexprogram.cpp:
Defines | |
#define | CUBEMAP_FILENAME(face) "Cubemap_snow/" #face ".jpg" |
Functions | |
osg::TextureCubeMap * | readCubeMap () |
osg::Node * | createSkyBox () |
osg::Node * | addRefractStateSet (osg::Node *node) |
int | main (int argc, char *argv[]) |
Variables | |
float | refract = 1.01 |
float | fresnel = 1.1 |
const char | vpstr [] |
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