osgSim Namespace Reference

The osgSim is a NodeKit library that extends the core scene graph to support nodes and drawables that specific to the visual simulation, such a navigational light point support and OpenFlight style degrees of freedom transform. More...


Classes

class  SequenceGroup
 sequence group which can be used to synchronize related blink sequences. More...
class  BlinkSequence
class  ColorRange
 ColorRange is a ScalarsToColors object to define a color spectrum for a scalar range. More...
class  DOFTransform
 DOFTransform - encapsulates Multigen DOF behavior. More...
class  GeographicLocation
 Stores a double precision geographic location, latitude and longitude. More...
class  LightPoint
class  LightPointNode
class  LightPointSystem
class  MultiSwitch
 MultiSwitch is a Group node which allows switching between sets of selected children. More...
class  ScalarBar
 A ScalarBar is an osg::Geode to render a colored bar representing a range of scalars. More...
class  ScalarsToColors
 ScalarsToColors defines the interface to map a scalar value to a color, and provides a default implementation of the mapping functionaltity, with colors ranging from black to white across the min - max scalar range. More...
class  Sector
class  AzimRange
class  ElevationRange
class  AzimSector
class  ElevationSector
class  AzimElevationSector
class  ConeSector
class  DirectionalSector
class  SphereSegment
 A SphereSegment is a Geode to represent an portion of a sphere (potentially the whole sphere). More...
class  VisibilityGroup

Functions

osg::StateSetgetSingletonLightPointSystemSet ()


Detailed Description

The osgSim is a NodeKit library that extends the core scene graph to support nodes and drawables that specific to the visual simulation, such a navigational light point support and OpenFlight style degrees of freedom transform.

Function Documentation

osg::StateSet* osgSim::getSingletonLightPointSystemSet  ) 
 


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