#include <osg/Geode>
#include <osg/Geometry>
#include <osg/Texture2D>
#include <osg/TexEnv>
#include <osg/StateSet>
#include <osgDB/ReadFile>
#include "terrain_coords.h"
#include "terrain_texcoords.h"
Include dependency graph for terrain.cpp:
Functions | |
void | getDatabaseCenterRadius (float dbcenter[3], float *dbradius) |
Node * | makeTerrain (void) |
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