osgUtil::DelaunayTriangulator Class Reference

Utility class that triangulates an irregular network of sample points. More...

Inheritance diagram for osgUtil::DelaunayTriangulator:

Inheritance graph
[legend]
List of all members.

Public Member Functions

 DelaunayTriangulator ()
 DelaunayTriangulator (osg::Vec3Array *points, osg::Vec3Array *normals=0)
 DelaunayTriangulator (const DelaunayTriangulator &copy, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY)
const osg::Vec3ArraygetInputPointArray () const
 Get the const input point array.
osg::Vec3ArraygetInputPointArray ()
 Get the input point array.
void setInputPointArray (osg::Vec3Array *points)
 Set the input point array.
const osg::Vec3ArraygetOutputNormalArray () const
 Get the const output normal array (optional).
osg::Vec3ArraygetOutputNormalArray ()
 Get the output normal array (optional).
void setOutputNormalArray (osg::Vec3Array *normals)
 Set the output normal array (optional).
bool triangulate ()
 Start triangulation.
const osg::DrawElementsUIntgetTriangles () const
 Get the generated primitive (call triangulate() first).
osg::DrawElementsUIntgetTriangles ()
 Get the generated primitive (call triangulate() first).

Protected Member Functions

virtual ~DelaunayTriangulator ()
DelaunayTriangulatoroperator= (const DelaunayTriangulator &)

Detailed Description

Utility class that triangulates an irregular network of sample points.

Just create a DelaunayTriangulator, assign it the sample point array and call its triangulate() method to start the triangulation. Then you can obtain the generated primitive by calling the getTriangles() method.


Constructor & Destructor Documentation

osgUtil::DelaunayTriangulator::DelaunayTriangulator  ) 
 

osgUtil::DelaunayTriangulator::DelaunayTriangulator osg::Vec3Array points,
osg::Vec3Array normals = 0
[explicit]
 

osgUtil::DelaunayTriangulator::DelaunayTriangulator const DelaunayTriangulator copy,
const osg::CopyOp copyop = osg::CopyOp::SHALLOW_COPY
 

osgUtil::DelaunayTriangulator::~DelaunayTriangulator  )  [protected, virtual]
 


Member Function Documentation

osg::Vec3Array * osgUtil::DelaunayTriangulator::getInputPointArray  )  [inline]
 

Get the input point array.

const osg::Vec3Array * osgUtil::DelaunayTriangulator::getInputPointArray  )  const [inline]
 

Get the const input point array.

osg::Vec3Array * osgUtil::DelaunayTriangulator::getOutputNormalArray  )  [inline]
 

Get the output normal array (optional).

const osg::Vec3Array * osgUtil::DelaunayTriangulator::getOutputNormalArray  )  const [inline]
 

Get the const output normal array (optional).

osg::DrawElementsUInt * osgUtil::DelaunayTriangulator::getTriangles  )  [inline]
 

Get the generated primitive (call triangulate() first).

const osg::DrawElementsUInt * osgUtil::DelaunayTriangulator::getTriangles  )  const [inline]
 

Get the generated primitive (call triangulate() first).

DelaunayTriangulator& osgUtil::DelaunayTriangulator::operator= const DelaunayTriangulator  )  [inline, protected]
 

void osgUtil::DelaunayTriangulator::setInputPointArray osg::Vec3Array points  )  [inline]
 

Set the input point array.

void osgUtil::DelaunayTriangulator::setOutputNormalArray osg::Vec3Array normals  )  [inline]
 

Set the output normal array (optional).

bool osgUtil::DelaunayTriangulator::triangulate  ) 
 

Start triangulation.


The documentation for this class was generated from the following files:
Generated at Sat Mar 18 08:59:39 2006 for the OpenSceneGraph by doxygen 1.4.6.