#include <osg/State>
#include <osg/StateAttribute>
#include <osg/buffered_value>
#include <osg/ref_ptr>
#include <osg/Vec2>
#include <osg/Vec3>
#include <osg/Vec4>
#include <osgGL2/Export>
#include <osgGL2/Extensions>
#include <osgGL2/UniformValue>
#include <string>
#include <vector>
Include dependency graph for ProgramObject:
This graph shows which files directly or indirectly include this file:
Namespaces | |
namespace | osgGL2 |
Classes | |
class | osgGL2::ProgramObject |
osgGL2::ProgramObject is an application-level abstraction of the OpenGL Shading Language glProgramObject. More... | |
class | osgGL2::ProgramObject::PerContextProgObj |
PCPO is an OSG-internal encapsulation of glProgramObjects per-GL context. More... | |
class | osgGL2::ShaderObject |
osgGL2::ShaderObject is an application-level abstraction of the OpenGL Shading Language glShaderObject. More... | |
class | osgGL2::ShaderObject::PerContextShaderObj |
PCSO is an OSG-internal encapsulation of glShaderObjects per-GL context. More... | |
Defines | |
#define | OSGGL2_PROGRAMOBJECT 1 |
Typedefs | |
typedef osg::ref_ptr< ProgramObject > | osgGL2::ProgramObjectPtr |
typedef osg::ref_ptr< ShaderObject > | osgGL2::ShaderObjectPtr |
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