ac3d | |
DX | |
dx | |
dxtc_tool | |
flt | |
ive | |
lwosg | |
obj | |
OpenThreads | |
osg | The core osg library provides the basic scene graph classes such as Nodes, State and Drawables, and maths and general helper classes |
OSGA_Archive | |
osgDB | The osgDB library provides support for reading and writing scene graphs, providing a plugin framework and file utility classes |
osgFX | The osgFX is a NodeKit library that extends the core scene graph to provide a special effects framework |
osgfxbrowser | |
osgGA | The 'GA' in osgGA stands for 'GUI Abstraction'; the osgGA namespace provides facilities to help developers write the glue to allow the osg to work with varying window systems |
osgGL2 | The osgGL2 is a NodeKit library that extends the core scene graph to support OpenGL Shader Language |
osgParticle | The osgParticle is a NodeKit library that extends the core scene graph to support particle effects |
osgProducer | The osgProducer is a utility library integrates OpenProducer to provide a general purpose viewer classes |
osgQuicktime | |
osgSim | The osgSim is a NodeKit library that extends the core scene graph to support nodes and drawables that specific to the visual simulation, such a navigational light point support and OpenFlight style degrees of freedom transform |
osgTerrain | The osgTerrain is a utility library that provides geospecifc terrain database generation support |
osgText | The osgText is a NodeKit library that extends the core scene graph to support high quality text |
osgUtil | The osgUtil library provides general purpose utility classes such as update, cull and draw traverses, scene graph operators such a scene graph optimisation, tri stripping, and tessellation |
osgUtx | The osgUtx is a unit test framework |
Producer | |
std | |
triangle_stripper | |
txp | |