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Functions |
osg::Image * | createSpotLightImage (const osg::Vec4 ¢erColour, const osg::Vec4 &backgroudColour, unsigned int size, float power) |
osg::StateSet * | createSpotLightDecoratorState (unsigned int lightNum, unsigned int textureUnit) |
osg::Node * | createSpotLightNode (const osg::Vec3 &position, const osg::Vec3 &direction, float angle, unsigned int lightNum, unsigned int textureUnit) |
osg::AnimationPath * | createAnimationPath (const osg::Vec3 ¢er, float radius, double looptime) |
osg::Node * | createBase (const osg::Vec3 ¢er, float radius) |
osg::Node * | createMovingModel (const osg::Vec3 ¢er, float radius) |
osg::Node * | createModel () |
int | main (int argc, char **argv) |