#include <osgProducer/Viewer>
#include <osg/Group>
#include <osg/Node>
#include <osg/Light>
#include <osg/LightSource>
#include <osg/StateAttribute>
#include <osg/Geometry>
#include <osg/Point>
#include <osg/MatrixTransform>
#include <osg/PositionAttitudeTransform>
#include <osgDB/Registry>
#include <osgDB/ReadFile>
#include <osgUtil/Optimizer>
#include <osgUtil/SmoothingVisitor>
#include "stdio.h"
Include dependency graph for osglight.cpp:
Functions | |
osg::Node * | createLights (osg::BoundingBox &bb, osg::StateSet *rootStateSet) |
osg::Geometry * | createWall (const osg::Vec3 &v1, const osg::Vec3 &v2, const osg::Vec3 &v3, osg::StateSet *stateset) |
osg::Node * | createRoom (osg::Node *loadedModel) |
int | main (int argc, char **argv) |
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