#include <osg/Notify>
#include <osg/MatrixTransform>
#include <osg/ShapeDrawable>
#include <osg/PositionAttitudeTransform>
#include <osg/Geometry>
#include <osg/Texture2D>
#include <osg/Geode>
#include <osgUtil/Optimizer>
#include <osgDB/Registry>
#include <osgDB/ReadFile>
#include <osgProducer/Viewer>
#include "CreateShadowedScene.h"
#include "../osghangglide/terrain_coords.h"
Include dependency graph for osgshadowtexture.cpp:
Functions | |
osg::AnimationPath * | createAnimationPath (const osg::Vec3 ¢er, float radius, double looptime) |
osg::Node * | createBase (const osg::Vec3 ¢er, float radius) |
osg::Node * | createMovingModel (const osg::Vec3 ¢er, float radius) |
osg::Node * | createModel () |
int | main (int argc, char **argv) |
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