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Functions |
osg::Vec3 | computePosition (bool leftHemisphere, double x, double y) |
osg::Node * | createTile (const std::string &filename, bool leftHemisphere, double x, double y, double w, double h) |
osg::Node * | createTileAndRecurse (const std::string &filename, const std::string &basename, const std::string &extension, bool leftHemisphere, unsigned int noTilesX, unsigned int noTilesY, double x, double y, double w, double h, unsigned int numLevelsLeft) |
bool | createWorld (const std::string &left_hemisphere, const std::string &right_hemisphere, const std::string &baseName, unsigned int numLevels) |
int | main (int argc, char **argv) |
Variables |
bool | useCompressedTextures = true |
bool | use565 = true |