#include <osg/GLExtensions>
#include <osg/Group>
#include <osg/Geode>
#include <osg/Matrix>
#include <osg/Quat>
#include <osg/StateSet>
#include <osg/TextureCubeMap>
#include <osg/TexGen>
#include <osg/TexMat>
#include <osg/TexEnvCombine>
#include <osg/ShapeDrawable>
#include <osg/PositionAttitudeTransform>
#include <osg/MatrixTransform>
#include <osgUtil/RenderToTextureStage>
#include <osgUtil/Optimizer>
#include <osgUtil/TransformCallback>
#include <osgDB/ReadFile>
#include <osgDB/Registry>
#include <osgGA/TrackballManipulator>
#include <osgGA/FlightManipulator>
#include <osgGA/DriveManipulator>
#include <osgProducer/Viewer>
#include <iostream>
#include <string>
#include <vector>
Include dependency graph for osgprerendercubemap.cpp:
Defines | |
#define | UPDATE_ONE_IMAGE_PER_FRAME 1 |
#define | CUBEMAP_FILENAME(face) "Cubemap_axis/" #face ".png" |
Functions | |
osg::Drawable * | makeGeometry () |
osg::Node * | createPreRenderSubGraph (osg::Node *subgraph) |
osg::Node * | createReferenceSphere () |
int | main (int argc, char **argv) |
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