CrystalSpace

Public API Reference

iVertexLightCalculator Struct Reference

Interface to calculate lighting for a number of vertices. More...

#include <csgfx/vertexlight.h>

Inheritance diagram for iVertexLightCalculator:

Inheritance graph
[legend]
List of all members.

Public Member Functions

virtual void CalculateLighting (const csLightProperties &light, size_t numvert, iRenderBuffer *vb, iRenderBuffer *nb, csColor *litColor) const =0
 Compute lighting, overwrite the destination colors.
virtual void CalculateLightingAdd (const csLightProperties &light, size_t numvert, iRenderBuffer *vb, iRenderBuffer *nb, csColor *litColor) const =0
 Compute lighting, add lit colors to the destination colors.
virtual void CalculateLightingMul (const csLightProperties &light, size_t numvert, iRenderBuffer *vb, iRenderBuffer *nb, csColor *litColor) const =0
 Compute lighting, multiply lit colors with destination colors.

Detailed Description

Interface to calculate lighting for a number of vertices.

Definition at line 338 of file vertexlight.h.


Member Function Documentation

virtual void iVertexLightCalculator::CalculateLighting const csLightProperties light,
size_t  numvert,
iRenderBuffer vb,
iRenderBuffer nb,
csColor litColor
const [pure virtual]
 

Compute lighting, overwrite the destination colors.

Parameters:
light Properties of the light to compute.
numvert Number of vertices and normals.
vb Vertices. Buffer should contain (at least) 3 component vectors.
nb Normals. Buffer should contain (at least) 3 component vectors.
litColor Destination colors.

Implemented in csVertexLightCalculator< LightProc >.

virtual void iVertexLightCalculator::CalculateLightingAdd const csLightProperties light,
size_t  numvert,
iRenderBuffer vb,
iRenderBuffer nb,
csColor litColor
const [pure virtual]
 

Compute lighting, add lit colors to the destination colors.

Compute lighting, overwrite the destination colors.

Parameters:
light Properties of the light to compute.
numvert Number of vertices and normals.
vb Vertices. Buffer should contain (at least) 3 component vectors.
nb Normals. Buffer should contain (at least) 3 component vectors.
litColor Destination colors.

Implemented in csVertexLightCalculator< LightProc >.

virtual void iVertexLightCalculator::CalculateLightingMul const csLightProperties light,
size_t  numvert,
iRenderBuffer vb,
iRenderBuffer nb,
csColor litColor
const [pure virtual]
 

Compute lighting, multiply lit colors with destination colors.

Compute lighting, overwrite the destination colors.

Parameters:
light Properties of the light to compute.
numvert Number of vertices and normals.
vb Vertices. Buffer should contain (at least) 3 component vectors.
nb Normals. Buffer should contain (at least) 3 component vectors.
litColor Destination colors.

Implemented in csVertexLightCalculator< LightProc >.


The documentation for this struct was generated from the following file:
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