iLightVisibleCallback Struct Reference
[Crystal Space 3D Engine]
A callback that is fired whenever a light is visible.
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#include <iengine/sector.h>
Inheritance diagram for iLightVisibleCallback:

Public Member Functions | |
virtual void | LightVisible (iSector *sector, iLight *light)=0 |
The light is visible. |
Detailed Description
A callback that is fired whenever a light is visible.
Definition at line 125 of file sector.h.
Member Function Documentation
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The light is visible.
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The documentation for this struct was generated from the following file:
- iengine/sector.h
Generated for Crystal Space by doxygen 1.4.6