iengine/scenenode.h
Go to the documentation of this file.00001 /* 00002 Copyright (C) 2005 by Jorrit Tyberghein 00003 00004 This library is free software; you can redistribute it and/or 00005 modify it under the terms of the GNU Library General Public 00006 License as published by the Free Software Foundation; either 00007 version 2 of the License, or (at your option) any later version. 00008 00009 This library is distributed in the hope that it will be useful, 00010 but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00012 Library General Public License for more details. 00013 00014 You should have received a copy of the GNU Library General Public 00015 License along with this library; if not, write to the Free 00016 Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 00017 */ 00018 00019 #ifndef __CS_IENGINE_SCENENODE_H__ 00020 #define __CS_IENGINE_SCENENODE_H__ 00021 00029 #include "csutil/scf.h" 00030 #include "csutil/refarr.h" 00031 00032 struct iMovable; 00033 struct iLight; 00034 struct iMeshWrapper; 00035 struct iCamera; 00036 00051 struct iSceneNode : public virtual iBase 00052 { 00053 SCF_INTERFACE(iSceneNode, 2,0,0); 00054 00058 virtual iMovable* GetMovable () const = 0; 00059 00063 virtual iMeshWrapper* QueryMesh () = 0; 00064 00068 virtual iLight* QueryLight () = 0; 00069 00073 virtual iCamera* QueryCamera () = 0; 00074 00078 virtual void SetParent (iSceneNode* parent) = 0; 00079 00083 virtual iSceneNode* GetParent () const = 0; 00084 00088 virtual const csRefArray<iSceneNode>& GetChildren () const = 0; 00089 }; 00090 00093 #endif // __CS_IENGINE_SCENENODE_H__ 00094
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