csKDTree Class Reference
[Geometry utilities]
A KD-tree.
More...
#include <csgeom/kdtree.h>
Inheritance diagram for csKDTree:

Public Member Functions | |
csKDTreeChild * | AddObject (const csBox3 &bbox, void *object) |
Add an object to this kd-tree node. | |
virtual csTicks | Benchmark (int num_iterations) |
Perform a benchmark. | |
void | Clear () |
Make the tree empty. | |
csKDTree () | |
Create a new empty KD-tree. | |
virtual bool | DebugCommand (const char *) |
Perform a debug command as defined by the module itself. | |
void | Distribute () |
Distribute all objects in this node to its children. | |
virtual void | Dump (iGraphics3D *) |
Do a graphical dump of the current state of this object. | |
virtual csPtr< iString > | Dump () |
Do a text dump of the current state of this object. | |
void | Flatten () |
Do a full flatten of this node. | |
void | Front2Back (const csVector3 &pos, csKDTreeVisitFunc *func, void *userdata, uint32 frustum_mask) |
Traverse the tree from front to back. | |
void | FullDistribute () |
Do a full distribution of this node and all children. | |
csKDTree * | GetChild1 () const |
Get child one. | |
csKDTree * | GetChild2 () const |
Get child two. | |
int | GetEstimatedObjectCount () |
Get the estimated total number of objects in this node and all children. | |
const csBox3 & | GetNodeBBox () const |
Return the bounding box of the node itself (does not always contain all children since children are not split by the tree). | |
int | GetObjectCount () const |
Return the number of objects in this node. | |
csKDTreeChild ** | GetObjects () const |
Return the array of objects in this node. | |
virtual int | GetSupportedTests () const |
Return a bit field indicating what types of functions this specific unit test implementation supports. | |
iBase * | GetUserObject () const |
Get the user object attached to this node. | |
void | MoveObject (csKDTreeChild *object, const csBox3 &new_bbox) |
Move an object (give it a new bounding box). | |
uint32 | NewTraversal () |
Start a new traversal. | |
void | RemoveObject (csKDTreeChild *object) |
Remove an object from the kd-tree. | |
void | SetObjectDescriptor (iKDTreeObjectDescriptor *descriptor) |
For debugging: set the object descriptor. | |
void | SetParent (csKDTree *p) |
Set the parent. | |
void | SetUserObject (iBase *userobj) |
Set the user object for this node. | |
virtual csPtr< iString > | StateTest () |
Perform a state test. | |
void | TraverseRandom (csKDTreeVisitFunc *func, void *userdata, uint32 frustum_mask) |
Traverse the tree in random order. | |
virtual csPtr< iString > | UnitTest () |
Perform a unit test. | |
void | UnlinkObject (csKDTreeChild *object) |
Unlink an object from the kd-tree. | |
virtual | ~csKDTree () |
Destroy the KD-tree. | |
Public Attributes | |
csRef< iKDTreeObjectDescriptor > | descriptor |
Detailed Description
A KD-tree.A KD-tree is a binary tree that organizes 3D space. This implementation is dynamic. It allows moving, adding, and removing of objects which will alter the tree dynamically. The main purpose of this tree is to provide for an approximate front to back ordering.
The KD-tree supports delayed insertion. When objects are inserted in the tree they are not immediatelly distributed over the nodes but instead they remain in the main node until it is really needed to distribute them. The advantage of this is that you can insert/remove a lot of objects in the tree and then do the distribution calculation only once. This is more efficient and it also generates a better tree as more information is available then.
Definition at line 157 of file kdtree.h.
Constructor & Destructor Documentation
|
Create a new empty KD-tree.
|
|
Destroy the KD-tree.
|
Member Function Documentation
|
Add an object to this kd-tree node. Returns a csKDTreeChild pointer which represents the object inside the kd-tree. Object addition is delayed. This function will not yet alter the structure of the kd-tree. Distribute() will do that. |
|
Perform a benchmark. This function will return a number indicating how long the benchmark lasted in milliseconds. Implements iDebugHelper. |
|
Make the tree empty.
|
|
Perform a debug command as defined by the module itself. Returns 'false' if the command was not recognized. Implements iDebugHelper. |
|
Distribute all objects in this node to its children. This may also create new children if needed. Note that this will only distribute one level (this node) and will not recurse into the children. |
|
Do a graphical dump of the current state of this object.
Implements iDebugHelper. |
|
Do a text dump of the current state of this object. Returns 0 if not supported or else a string which you should DecRef() after use. Implements iDebugHelper. Definition at line 435 of file kdtree.h. References scfString::GetCsString(). |
|
Do a full flatten of this node. This means that all objects are put back in the object list of this node and the KD-tree children are removed. |
|
Traverse the tree from front to back. Every node of the tree will be encountered. The mask parameter is optionally used for frustum checking. Front2Back will pass it to the tree nodes. |
|
Do a full distribution of this node and all children.
|
|
Get child one.
|
|
Get child two.
|
|
Get the estimated total number of objects in this node and all children. This is only an estimate as it isn't kept up-to-date constantly but it should give a rough idea about the complexity of this node. |
|
Return the bounding box of the node itself (does not always contain all children since children are not split by the tree).
|
|
Return the number of objects in this node.
|
|
Return the array of objects in this node.
|
|
Return a bit field indicating what types of functions this specific unit test implementation supports. This will return a combination of the CS_DBGHELP_... flags: Implements iDebugHelper. Definition at line 410 of file kdtree.h. References CS_DBGHELP_BENCHMARK, CS_DBGHELP_STATETEST, CS_DBGHELP_TXTDUMP, and CS_DBGHELP_UNITTEST. |
|
Get the user object attached to this node.
|
|
Move an object (give it a new bounding box).
|
|
Start a new traversal. This will basically make a new timestamp and return it. You can then use that timestamp to check if objects have been visited already. This function is automatically called by Front2Back() but it can be useful to call this if you plan to do a manual traversal of the tree. |
|
Remove an object from the kd-tree. The 'csKDTreeChild' instance will be deleted. |
|
For debugging: set the object descriptor.
Definition at line 276 of file kdtree.h. References descriptor. |
|
Set the parent.
|
|
Set the user object for this node. Can be 0 to clear it. The old user object will be DecRef'ed and the (optional) new one will be IncRef'ed. |
|
Perform a state test. This function will test if the current state of the object is ok. It will return 0 if it is ok. Otherwise an iString is returned containing some information about the errors. DecRef() this returned string after using it. Implements iDebugHelper. Definition at line 421 of file kdtree.h. References scfString::GetCsString(). |
|
Traverse the tree in random order. The mask parameter is optionally used for frustum checking. TraverseRandom will pass it to the tree nodes. |
|
Perform a unit test. This function will try to test as much as possible of the given module. This function returns 0 if the test succeeded. Otherwise an iString is returned containing some information about the errors. DecRef() this returned string after using it. Implements iDebugHelper. |
|
Unlink an object from the kd-tree. The 'csKDTreeChild' instance will NOT be deleted. |
The documentation for this class was generated from the following file:
- csgeom/kdtree.h
Generated for Crystal Space by doxygen 1.4.6