CrystalSpace

Public API Reference

csplugincommon/particlesys/particle.h File Reference

Particle system. More...

#include "csextern.h"
#include "csgfx/shadervarcontext.h"
#include "cstool/framedataholder.h"
#include "cstool/meshobjtmpl.h"
#include "cstool/rendermeshholder.h"
#include "csutil/cscolor.h"
#include "csutil/dirtyaccessarray.h"
#include "csutil/weakref.h"
#include "iengine/lightmgr.h"
#include "imesh/partsys.h"
#include "ivideo/rendermesh.h"

Go to the source code of this file.

Classes

class  csNewParticleSystem
 This is an abstract implementation of a particle system mesh object. More...
struct  csNewParticleSystem::PerFrameData

Variables

const int CS_PARTICLE_ALIGN_Y = 512
 use the y axis for alignment instead of x
const int CS_PARTICLE_AUTODELETE = 1
 flag value to indicate that the system should be deleted when all particles are gone.
const int CS_PARTICLE_AXIS = 8
 enable axis alignment (screen alignment otherwise)
const int CS_PARTICLE_ROTATE = 4
 enable particle rotation
const int CS_PARTICLE_SCALE = 2
 enable particle scaling


Detailed Description

Particle system.

Definition in file particle.h.


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