iSndSysListener Struct Reference
[Sound system, Sound system]
The sound listener is a unique object created by the sound renderer.
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#include <isndsys/ss_listener.h>
Inheritance diagram for iSndSysListener:

Public Member Functions | |
virtual void | GetDirection (csVector3 &Front, csVector3 &Top)=0 |
Get direction of listener (front and top 3d vectors). | |
virtual float | GetDistanceFactor ()=0 |
Get a distance attenuator. | |
virtual const csVector3 & | GetPosition ()=0 |
Get position of listener. | |
virtual float | GetRollOffFactor ()=0 |
Get a RollOff factor. | |
virtual void | SetDirection (const csVector3 &Front, const csVector3 &Top)=0 |
Set direction of listener (front and top 3d vectors). | |
virtual void | SetDistanceFactor (float factor)=0 |
Set a distance attenuator. | |
virtual void | SetPosition (const csVector3 &pos)=0 |
Set position of listener. | |
virtual void | SetRollOffFactor (float factor)=0 |
Set a RollOff factor. |
Detailed Description
The sound listener is a unique object created by the sound renderer.It can be used to setup 'yourself' (the player) for 3d sound: position, orientation, speed and environment effects.
Definition at line 39 of file ss_listener.h.
Member Function Documentation
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Get direction of listener (front and top 3d vectors).
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Get a distance attenuator.
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Get position of listener.
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Get a RollOff factor.
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Set direction of listener (front and top 3d vectors).
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Set a distance attenuator.
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Set position of listener.
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Set a RollOff factor.
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The documentation for this struct was generated from the following file:
- isndsys/ss_listener.h
Generated for Crystal Space by doxygen 1.4.6