iInstancingMeshCommonState Struct Reference
[Mesh plugins, Mesh plugins]
The common interface between instancing meshes and factories.
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#include <imesh/instmesh.h>
Inheritance diagram for iInstancingMeshCommonState:

Public Member Functions | |
virtual const csColor & | GetColor () const =0 |
Get the color. | |
virtual iMaterialWrapper * | GetMaterialWrapper () const =0 |
Get material of mesh. | |
virtual uint | GetMixMode () const =0 |
Get mix mode. | |
virtual bool | IsLighting () const =0 |
Is lighting enabled. | |
virtual bool | IsManualColors () const =0 |
Are manual colors enabled? | |
virtual bool | IsShadowCasting () const =0 |
Is shadow casting enabled? | |
virtual bool | IsShadowReceiving () const =0 |
Is shadow receiving enabled? | |
virtual void | SetColor (const csColor &col)=0 |
Set the color to use. Will be added to the lighting values. | |
virtual void | SetLighting (bool l)=0 |
Set lighting. | |
virtual void | SetManualColors (bool m)=0 |
Set manual colors. | |
virtual void | SetMaterialWrapper (iMaterialWrapper *material)=0 |
Set material of mesh. | |
virtual void | SetMixMode (uint mode)=0 |
Set mix mode. | |
virtual void | SetShadowCasting (bool m)=0 |
Set shadowing. | |
virtual void | SetShadowReceiving (bool m)=0 |
Set shadow receiving on. |
Detailed Description
The common interface between instancing meshes and factories.This interface is usually not used alone. Generally one uses iInstancingMeshState or iInstancingFactoryState.
Definition at line 50 of file instmesh.h.
Member Function Documentation
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Get the color.
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Get material of mesh.
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Get mix mode.
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Is lighting enabled.
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Are manual colors enabled?
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Is shadow casting enabled?
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Is shadow receiving enabled?
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Set the color to use. Will be added to the lighting values.
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Set lighting.
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Set manual colors. If this is set then lighting will be ignored and so will the color set with SetColor(). In this case you can manipulate the color array manually by calling GetColors(). |
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Set material of mesh.
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Set mix mode.
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Set shadowing. By default instancing objects will cast shadows (during the static lighting phase). You can disable this here. |
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Set shadow receiving on. By default this is disabled in which case the instancing object will receive all lighting information dynamically but without shadows. If this is enabled then the lighting system resembles more the lighting system with things which static and pseudo-dynamic lighting. In this case there will be shadows on the instancing instance. |
The documentation for this struct was generated from the following file:
- imesh/instmesh.h
Generated for Crystal Space by doxygen 1.4.6