CrystalSpace

Public API Reference

csShaderVariableContext Member List

This is the complete list of members for csShaderVariableContext, including all inherited members.

AddRefOwner(iBase **ref_owner)scfImplementation< csShaderVariableContext > [inline, virtual]
AddVariable(csShaderVariable *variable)csShaderVariableContext [virtual]
Clear()csShaderVariableContext [inline, virtual]
DecRef()scfImplementation< csShaderVariableContext > [inline, virtual]
GetRefCount()scfImplementation< csShaderVariableContext > [inline, virtual]
GetShaderVariables() const csShaderVariableContext [inline, virtual]
GetVariable(csStringID name) const csShaderVariableContext [virtual]
GetVariableAdd(csStringID name)iShaderVariableContext [inline]
IncRef()scfImplementation< csShaderVariableContext > [inline, virtual]
IsEmpty() const csShaderVariableContext [inline, virtual]
operator=(const scfImplementation &)scfImplementation< csShaderVariableContext > [inline]
PushVariables(csShaderVarStack &stacks) const csShaderVariableContext [virtual]
QueryInterface(scfInterfaceID id, scfInterfaceVersion version)scfImplementation1< csShaderVariableContext, iShaderVariableContext > [inline, virtual]
RemoveRefOwner(iBase **ref_owner)scfImplementation< csShaderVariableContext > [inline, virtual]
ReplaceVariable(csShaderVariable *variable)csShaderVariableContext [virtual]
scfImplementation(csShaderVariableContext *object, iBase *parent=0)scfImplementation< csShaderVariableContext > [inline]
scfImplementation(const scfImplementation &)scfImplementation< csShaderVariableContext > [inline]
scfImplementation1(csShaderVariableContext *object, iBase *parent=0)scfImplementation1< csShaderVariableContext, iShaderVariableContext > [inline, protected]
scfImplementationType typedefscfImplementation1< csShaderVariableContext, iShaderVariableContext > [protected]
scfObjectscfImplementation< csShaderVariableContext > [protected]
scfParentscfImplementation< csShaderVariableContext > [protected]
scfRefCountscfImplementation< csShaderVariableContext > [protected]
scfRemoveRefOwners()scfImplementation< csShaderVariableContext > [inline, protected]
scfWeakRefOwnersscfImplementation< csShaderVariableContext > [protected]
~scfImplementation()scfImplementation< csShaderVariableContext > [inline, virtual]
~scfImplementation1()scfImplementation1< csShaderVariableContext, iShaderVariableContext > [inline, protected, virtual]


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