EZ_GenerateRotationMatrix


NAME

EZ_GenerateRotationMatrix - generate a rotation matrix

SYNOPSIS

#include <EZ.h> void EZ_GenerateRotationMatrix(EZ_Matrix matrix, float angle, float x, float y , float z)

ARGUMENTS

matrix Specifies a matrix, a 4x4 array of floating point numbers. angle Specifies an angle, in degrees. x,y,z Specifies a direction.

DESCRIPTION

EZ_GenerateRotationMatrix generates the rotation matrix for the transformation: "rotate about the direction [x,y,z] angle degrees counterclockwise." It returns the resulting matrix to matrix.

SEE ALSO

EZ_Rotate(3), EZ_Scale(3), EZ_Translate(3), EZ_MultMatrix(3) , EZ_LoadMatrix(3), EZ_IdentityMatrix(3), EZ_MatrixMode(3)