AdvertiseSystem(char *host, unsigned short remotePort)=0 | RakClientInterface | [pure virtual] |
AllowConnectionResponseIPMigration(bool allow)=0 | RakClientInterface | [pure virtual] |
Connect(char *host, unsigned short serverPort, unsigned short clientPort, unsigned long connectionValidationInteger, int threadSleepTimer)=0 | RakClientInterface | [pure virtual] |
DeallocatePacket(Packet *packet)=0 | RakClientInterface | [pure virtual] |
DeleteCompressionLayer(bool inputLayer)=0 | RakClientInterface | [pure virtual] |
Disconnect(unsigned long blockDuration)=0 | RakClientInterface | [pure virtual] |
GenerateCompressionLayer(unsigned long inputFrequencyTable[256], bool inputLayer)=0 | RakClientInterface | [pure virtual] |
GetAveragePing(void)=0 | RakClientInterface | [pure virtual] |
GetCompressionRatio(void) const =0 | RakClientInterface | [pure virtual] |
GetDecompressionRatio(void) const =0 | RakClientInterface | [pure virtual] |
GetLastPing(void) const =0 | RakClientInterface | [pure virtual] |
GetLowestPing(void) const =0 | RakClientInterface | [pure virtual] |
GetMTUSize(void) const =0 | RakClientInterface | [pure virtual] |
GetPlayerID(void) const =0 | RakClientInterface | [pure virtual] |
GetPlayerIndex(void)=0 | RakClientInterface | [pure virtual] |
GetPlayerPing(PlayerID playerId)=0 | RakClientInterface | [pure virtual] |
GetSendFrequencyTable(unsigned long outputFrequencyTable[256])=0 | RakClientInterface | [pure virtual] |
GetServerID(void) const =0 | RakClientInterface | [pure virtual] |
GetStaticClientData(PlayerID playerId)=0 | RakClientInterface | [pure virtual] |
GetStaticServerData(void)=0 | RakClientInterface | [pure virtual] |
GetStatistics(void)=0 | RakClientInterface | [pure virtual] |
GetSynchronizedRandomInteger(void) const =0 | RakClientInterface | [pure virtual] |
HasPassword(void) const =0 | RakClientInterface | [pure virtual] |
InitializeSecurity(char *pubKeyP, char *pubKeyQ)=0 | RakClientInterface | [pure virtual] |
IsConnected(void) const =0 | RakClientInterface | [pure virtual] |
PingServer(void)=0 | RakClientInterface | [pure virtual] |
PingServer(char *host, unsigned short serverPort, unsigned short clientPort, bool onlyReplyOnAcceptingConnections)=0 | RakClientInterface | [pure virtual] |
PlayerIDToDottedIP(PlayerID playerId) const =0 | RakClientInterface | [pure virtual] |
PushBackPacket(Packet *packet)=0 | RakClientInterface | [pure virtual] |
Receive(void)=0 | RakClientInterface | [pure virtual] |
RegisterAsRemoteProcedureCall(char *uniqueID, void(*functionName)(char *input, int numberOfBitsOfData, PlayerID sender))=0 | RakClientInterface | [pure virtual] |
RPC(char *uniqueID, char *data, unsigned long bitLength, PacketPriority priority, PacketReliability reliability, char orderingChannel, bool shiftTimestamp)=0 | RakClientInterface | [pure virtual] |
RPC(char *uniqueID, RakNet::BitStream *parameters, PacketPriority priority, PacketReliability reliability, char orderingChannel, bool shiftTimestamp)=0 | RakClientInterface | [pure virtual] |
Send(char *data, const long length, PacketPriority priority, PacketReliability reliability, char orderingChannel)=0 | RakClientInterface | [pure virtual] |
Send(RakNet::BitStream *bitStream, PacketPriority priority, PacketReliability reliability, char orderingChannel)=0 | RakClientInterface | [pure virtual] |
SendStaticClientDataToServer(void)=0 | RakClientInterface | [pure virtual] |
SetMTUSize(int size)=0 | RakClientInterface | [pure virtual] |
SetPassword(char *_password)=0 | RakClientInterface | [pure virtual] |
SetStaticClientData(PlayerID playerId, char *data, const long length)=0 | RakClientInterface | [pure virtual] |
SetStaticServerData(char *data, const long length)=0 | RakClientInterface | [pure virtual] |
SetTrackFrequencyTable(bool b)=0 | RakClientInterface | [pure virtual] |
StartOccasionalPing(void)=0 | RakClientInterface | [pure virtual] |
StopOccasionalPing(void)=0 | RakClientInterface | [pure virtual] |
UnregisterAsRemoteProcedureCall(char *uniqueID)=0 | RakClientInterface | [pure virtual] |
~RakClientInterface() | RakClientInterface | [inline, virtual] |