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Packet Struct Reference

Network Packet. More...

#include <NetworkTypes.h>

List of all members.

Public Attributes

PlayerIndex playerIndex
PlayerID playerId
unsigned long length
unsigned long bitSize
unsigned char * data


Detailed Description

Network Packet.

This structure store information concerning a packet going throught the network


Member Data Documentation

unsigned long Packet::bitSize
 

The number of bits in used. Same as length but represents bits. Length is obsolete and retained for backwards compatibility.

unsigned char* Packet::data
 

The byte array. The standard behaviour in RakNet define the first byte of the data array as the packet class.

See also:
PacketEnumerations.h

unsigned long Packet::length
 

The length of the data.

Deprecated:
You should use bitSize inplace.

PlayerID Packet::playerId
 

The Player Unique Identifier that send this packet.

PlayerIndex Packet::playerIndex
 

Server only - this is the index into the player array that this playerId maps to


The documentation for this struct was generated from the following file:
Generated on Mon May 30 17:45:42 2005 for raknet by  doxygen 1.4.2