Njam is a full-featured cross-platform pacman-like game
written in C++ using SDL library
Level editor
Level editor enables anyone to modify the existing levels, and add new
ones. Levels are grouped in levelsets, each having 20 levels. It is possible to have less than 20 levels in
levelset, but not more.
There are two types of levelsets, which are used depending of the
type of game. All levelsets are files placed in levels subdirectory of Njam
instalation.
If you wish to remove a levelset from the game, just delete its file. The files'
extensions indicate levelset type: .coop is used in cooperative games (both single and two-player games) .duel is used in duel games (both local and networked).
Actually all filenames are uppercase (so be careful if your using case-sensitive OS like Linux).
During the network play only the hosting player needs to have levels installed (the
player that joins the game gets all level data).
When level editor is started it creates one empty levelset. You can toggle the type (cooperative or duel) by pressing
key K (stands for Kind of level). If you wish to modify some of already existing levelsets, select
the load option (key L). If you have loaded some levelset and want to start a new one, just exit the level editor
(ESC) and enter it again from the main menu.
Commands
Load - gives you the menu to select levelset to load. The current levelset
(in memory) is discarded without any warnings, so be careful.
Save - save the current levelset. If you have previously loaded a levelset than it
just saves it. Otherwise it asks for a filename. Also if you change the kind of levelset (duel/coop) then you will be
prompted for a filename, since it cannot have the same file extension.
Save As - save the current levelset, but first prompts for a filename.
Kind - toggles the kind of levelset (type of game). Current kind is indicated by
small blue text in the middle.
Playable - toggles whether the level (on screen) is playable or not. When the game
is loading levels it stops at first unplayable level, so all levels after first unplayable level are also considered
unfinished.
Undo - un-does all changes to current level (on screen). Not available after
load/save and after testing the level.
Clear - clears the current level.
Test - tests the current level. If level is duel the powerups are added.
Stop the testing by pressing ESC.
previouZ - shows the previous level in levelset.
neXt - shows the next level in levelset.
Cursor arrows - move marker around the current level
0 - 9 - sets the tile under the marker (according to images in right-bottom part of screen)
ESC - exit the level editor
When you're done editing, don't forget to
mark all the levels you want to play playable. Then, just save the levelset
and go back to main menu and start the game. The game detects when there is more
than one levelset of that kind, and gives you the option to select the one
you want to play.
All levelsets are plain files, you can copy/delete/rename freely. It's always a good idea to work on
copies of files when modifying. Just enter the editor, load the leavelset and choose Save As option. In case you mess
with original levels that come with the game and make something terribly
wrong, you have backup copies in data subdirectory of your Njam instalation.
The files are named original.coop and original.duel (both uppercase). Just copy these
to levels subdirectory.
When you make some nice levels be sure to
send those to me at: mbabuskov@yahoo.com so I can
include them in the game.